![]() ![]() You can set this up in Modo to do automatically, but with a little extra work I was able to create black and white alphas for my renderings in Raylectron which are extremely useful for any material fine tuning needed in Photoshop. Labeled the configuration as NAME OF PROJECT-WHITE. Then change it back to white and go to the next one, etc. Render at same camera setting as the artwork. To create a material alpha, I simple go to the specific material in the material editor and change the texture to a black. ![]() Set light sources to Environment map in ILLUMINATION with Ambient shadows (interior and exterior) and Brightness to 100.00ĥ. Set the same white background in STATIC BACKGROUNDĤ. Set a white background in the ENVIRONMENT section and turned brightness up to 100%ģ. jpg (set all other options in the material editor to zero)Ģ. Shadows are not fake or simulated like 'Soft shadows'. (like mirror), refraction (like glass), transparency, glossiness, shininess, bump maps, normal maps and background images. ![]() An affordable, easy and powerful Sketchup rendering plugin and its only limitation is. Changed all material textures in MATERIAL EDITOR to a plain white. Raylectron v2, a photorealistic SketchUp render plugin. Here is how I created the material alpha file pictured above in Raylectron:ġ. I must do a study on HDR files and learn how to arrange them in Photoshop for optimum results. Never was successful making anything useful from the four HDR images generated with the PNG file. ![]()
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